Question

To use this lens, you stop thinking about your game and start thinking about the experience of the player. Ask yourself these questions: How can my game capture that essence?

   To use this lens, you stop thinking about your game and start thinking about the experience of the player. Ask yourself these questions:
How can my game capture that essence?
The art of game design: a book of lenses
The art of game design: a book of lenses
Jesse Schell 1st Edition
Chapter 2, Problem 3 ↓

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Start by analyzing your game from the perspective of the player. Put yourself in their shoes and try to understand what they would want to experience while playing your game.  Show more…

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To use this lens, you stop thinking about your game and start thinking about the experience of the player. Ask yourself these questions: How can my game capture that essence?
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Key Concepts

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Player Experience
This concept emphasizes the emotional and cognitive journey of the player, prioritizing how they feel and engage with the game. It involves understanding user reactions and crafting moments that evoke specific emotions, ensuring that the game resonates on a personal level with its audience.
Player-Centric Design
Player-centric design is an approach that places the needs, behaviors, and motivations of the player at the forefront of the development process. It shifts focus away from the game’s mechanics alone and towards creating a meaningful and engaging experience that appeals directly to the player.
Experiential Design
Experiential design in game development is about creating immersive environments and interactions that lead to a memorable player journey. It involves considering every touchpoint of the game from the player’s perspective and ensuring that each element contributes to the overall experience.
Essentialism in Design
Essentialism in design involves identifying and focusing on the core elements that define the game’s unique experience. This approach helps in distilling the key virtues and emotional impact of a game, ensuring that every design decision reinforces the intended essence of the player experience.

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Think about what "focusing" a camera really means. How far away is the lens from the detector in a camera when the camera is focused on a distant mountain? On a friend close by? How does your eye accomplish this?

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