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The art of game design: a book of lenses

Jesse Schell

Chapter 13

Players Play Games Through an Interface - all with Video Answers

Educators


Chapter Questions

Problem 1

An interface of any complexity is going to require modes. To make sure your modes make the player feel powerful and in control and do not confuse or overwhelm, ask yourself these questions:
What modes do I need in my game? Why?

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01:31

Problem 2

An interface of any complexity is going to require modes. To make sure your modes make the player feel powerful and in control and do not confuse or overwhelm, ask yourself these questions:
Can any modes be collapsed, or combined?

Ryan Mcalister
Ryan Mcalister
Numerade Educator
01:27

Problem 3

An interface of any complexity is going to require modes. To make sure your modes make the player feel powerful and in control and do not confuse or overwhelm, ask yourself these questions:
Are any of the modes overlapping? If so, can I put them on different input channels?

Ryan Mcalister
Ryan Mcalister
Numerade Educator

Problem 4

An interface of any complexity is going to require modes. To make sure your modes make the player feel powerful and in control and do not confuse or overwhelm, ask yourself these questions:
When the game changes modes, how does the player know that? Can the game communicate the mode change in more than one way?

Check back soon!