Question

An interface of any complexity is going to require modes. To make sure your modes make the player feel powerful and in control and do not confuse or overwhelm, ask yourself these questions: When the game changes modes, how does the player know that? Can the game communicate the mode change in more than one way?

   An interface of any complexity is going to require modes. To make sure your modes make the player feel powerful and in control and do not confuse or overwhelm, ask yourself these questions:
When the game changes modes, how does the player know that? Can the game communicate the mode change in more than one way?
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The art of game design: a book of lenses
The art of game design: a book of lenses
Jesse Schell 1st Edition
Chapter 13, Problem 4 ↓

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When the game changes modes, how does the player know that? - One way to communicate mode changes to the player is through visual cues. This can include changing the color scheme, altering the UI elements, or displaying a mode indicator on the screen. - Another  Show more…

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An interface of any complexity is going to require modes. To make sure your modes make the player feel powerful and in control and do not confuse or overwhelm, ask yourself these questions: When the game changes modes, how does the player know that? Can the game communicate the mode change in more than one way?
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