00:02
So this problem seems to have not a lot of information in it, but if you kind of understand the situation or analyze the situation correctly, it turns out we actually know four different things about this dolphin.
00:12
My suggestion is if you have a hard time understanding where these numbers come from, is to draw a picture.
00:17
Pictures are super, super helpful when solving kinematics problems, especially if you label the things that you know like velocities and positions and things like that.
00:26
So given this problem, we actually know the initial velocity is 13 .0 meters per seconds.
00:32
That's what we're told.
00:33
We also know that the final position, i'm sorry, the initial position of the dolphin is zero meters.
00:41
We can call the surface of the water zero and just measure from there because that's where the part of this problem is beginning.
00:48
Now, we know the acceleration is due to gravity, so it's negative 9 .8 meters per second squared.
00:53
But we also know at the very peak of this dolphin's jump, at its highest point, it momentarily comes to a stop.
01:01
That's because objects that are thrown upward or that move upward slow down, stop momentarily, then start to speed up in the negative direction as they come back down.
01:11
So at the very, very highest point of anything's travel, it's going to have a velocity of zero meters per second.
01:19
That being said, we can use this information to figure out how high the dolphin jumps.
01:23
So we use all the same information, and the equation that's used is b squared equals initial velocity squared plus 2ax.
01:31
We plug in our numbers, so the final velocity is zero, that's at its highest point, that's equal to 13 .0 squared, and then we add that to 2 times negative 9 .8 times x...