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Characters should fulfill their roles in the game world, but when possible, also serve as the many minions of the game designer, working toward the designer's ultimate aim, which is to ensure an engaging experience for the player. To make sure your characters are living up to this responsibility, ask yourself these questions: What do I want the player to experience?

   Characters should fulfill their roles in the game world, but when possible, also serve as the many minions of the game designer, working toward the designer's ultimate aim, which is to ensure an engaging experience for the player. To make sure your characters are living up to this responsibility, ask yourself these questions:
What do I want the player to experience?
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The art of game design: a book of lenses
The art of game design: a book of lenses
Jesse Schell 1st Edition
Chapter 16, Problem 1 ↓

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This could be emotions like excitement, fear, curiosity, or satisfaction. Consider the overall theme and tone of your game, as well as the specific emotions or thoughts you want to evoke in the player.  Show more…

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Characters should fulfill their roles in the game world, but when possible, also serve as the many minions of the game designer, working toward the designer's ultimate aim, which is to ensure an engaging experience for the player. To make sure your characters are living up to this responsibility, ask yourself these questions: What do I want the player to experience?
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