00:01
And this problem, our goal is going to be to represent how we can find linear equations, how we can model linear functions.
00:12
So really we want to keep in mind that a linear function can be written as y equals mx plus b, but since we're learning a lot about functions, let's keep things in function notation.
00:21
So we'll call f of x is equal to mx plus b.
00:25
Now keep in mind that we can change these values.
00:28
So, for example, if we're talking about number of video games sold, we could call this v for video games or g for games.
00:38
And if it's over time, we could change this to a t.
00:41
It really doesn't matter just as long as you're consistent.
00:45
So what we have in this case is m is going to be our slope and b is going to be our y intercept.
00:55
So the first thing that we want to do is find the y intercept.
00:59
But in some cases, in other cases, we want to find slope.
01:04
We can be given a scatter plot, or we can just be given some information.
01:10
Regardless of what we're given though, oftentimes we know what we're starting off at.
01:13
That's going to be our y intercept.
01:15
So if we know that, let's say in the year 2005, we know that 1 ,000 video games were sold, we know that's where we want to start off...