00:01
So we're given our objective function as well as our constraints here, and we want to start solving this linear programming problem by graphing the constraints.
00:11
So given that x and y are both greater than or equal to 0, we know that our graph will lie in the first quadrant.
00:19
And now we're going to start grapping these lines down here, and we can start by rearranging this function to be y is greater than or equal to negative x plus 2.
00:27
Now i can graph this with the y intercept of 2, a slope of negative 1, meaning that the x intercept will also be 2.
00:36
Now this following line, i can rearrange as 3y is less than or equal to negative 2x plus 12.
00:44
I divide both sides by 3 and i end up with y is less than or equal to negative 2 thirds x plus 4.
00:53
So our y intercept is at 4.
00:55
We have a slope of negative 2 .2.
00:57
3rds, meaning that our x intercept would be at 6.
01:03
Now for this final equation, i can rearrange it to be y is less than or equal to negative 3x plus 12.
01:11
So our y intercept would be at 12, and because our slope is negative 3, our x intercept is at 4, and the line looks like this.
01:23
And now we want to shade the area where our feasible points lie.
01:29
Which would be here.
01:32
Our next step would be to find the coordinates of all the corner points.
01:37
So starting here we can tell that this corner point would be 0 2.
01:43
This corner point is 0 .4.
01:47
This corner is 2.
01:49
This corner is 2 .0.
01:51
This here is 4 comma 0 and our final corner point we're going to have to do some solving.
01:58
So we want to take this line and this line and take their equations and solve for each other.
02:07
So we're going to set them equal to each other, which would be this line as well as this equation...