00:01
Okay, in this problem, we're given a vector, vector b, and we're given its components.
00:07
The x component is 4 .00, we'll call that i -hat, plus the y component of 6 .00, we'll call that j -hat, and then plus 3 .00k hat.
00:21
And those are in units.
00:23
And first thing it wants this to do is find the magnitude of b, and the magnitude of b is just going to be each of the, e, three components squared.
00:34
So four squared plus six squared plus three squared.
00:40
And then you take the square root of it.
00:41
So it's kind of a super pythagoras thing.
00:44
And so that's going to be square root of 61.
00:49
And so the magnitude of b is equal to 7 .81 units.
00:57
And we'll be using that here a little bit in the next piece.
01:00
Because the next thing, and it's a really fascinating question, it's what angle does this vector make with each of the four axes? so what angle does that make with the x -axis, the y -axis, and the z -axis? and in order to solve that, we kind of need to remember the definition of what the dot product is.
01:23
And a dot b is equal to the magnitude of a times the magnitude of b times the cosine of theta.
01:32
And we can use this equation to find angle between any two vectors as long as we know what the dot product is.
01:42
And so if i solve for cosine theta, cosine theta is going to be a.
01:47
Dot b divided by the two magnitudes.
01:52
And so my theta is going to be equal to the inverse cosine of a dot b over magnitude of a and magnitude of b.
02:04
And we'll use that to solve for the three angles.
02:09
And so first, let's look at the x -axis.
02:12
Well, we have our two angles, and i'm going to write it in bracket form.
02:19
I think it's a little bit easier to process.
02:21
We've got b, which is 4, 6, and 3.
02:28
B is that one, x is that one.
02:30
And x is 1 -0...