Question Three
(2 Marks)
3. Now, for creating the intended new application, you are responsible for
discovering and defining the requirements of the project. Using the
knowledge acquired from Module 10:
a. Explain the different types of requirements (e.g., functional, non-
functional, data, environment, user, usability, user experience) that
must be considered for the mobile educational application. Provide
examples for each type relevant to the project.
b. Develop a set of personas and scenarios that represent typical users
of the application. Explain how these personas and scenarios will help
in understanding the requirements and guiding the design process.
Note: Your response should demonstrate a comprehensive understanding of the
process of discovering requirements in human-computer interaction, with a
focus on practical application to a real-world project.