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Section 8-4-1. Let $W$ be the region given by $x^2 + y^2 \le z \le 1$ and $x \ge 0$. Evaluate $\iint_{\partial W} \vec{F} \cdot d\vec{S}$ for the following fields. (1) $\vec{F} = y\vec{i} + z\vec{j} + xz\vec{k}$; (2) $\vec{F} = (x - y)\vec{i} + (y - z)\vec{j} + (z - x)\vec{k}$.

          Section 8-4-1. Let $W$ be the region given by $x^2 + y^2 \le z \le 1$ and $x \ge 0$. Evaluate $\iint_{\partial W} \vec{F} \cdot d\vec{S}$ for the following fields.
(1) $\vec{F} = y\vec{i} + z\vec{j} + xz\vec{k}$;
(2) $\vec{F} = (x - y)\vec{i} + (y - z)\vec{j} + (z - x)\vec{k}$.
        
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Section 8-4-1. Let W be the region given by x^2 + y^2 ≤ z ≤ 1 and x ≥ 0. Evaluate ∬∂ WF⃗· dS⃗ for the following fields.
(1) F⃗ = yi⃗ + zj⃗ + xzk⃗;
(2) F⃗ = (x - y)i⃗ + (y - z)j⃗ + (z - x)k⃗.

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Calculus: Early Transcendentals
Calculus: Early Transcendentals
James Stewart 8th Edition
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Section 8-4-1. Let W be the region given by y ≥ 0, z ≥ 0, and 1 ≤ x ≤ yz. Evaluate ∮ F · ds over W for the following fields. (1) F = yi + zj + xzk; (2) F = (x - y)i + (y - 2)j + (z - x)k
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Transcript

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0:00 Okay.
00:02 So in this question, you're trying to integrate over some three -dimensional region.
00:07 Of course, when you're trying to integrate over a three -dimensional region, the best thing to do is try to visualize it first and then carve out that region and then strategically plan how you integrate.
00:18 So here, you have four different conditions here.
00:22 Z -graded in zero, z squared equal to x squared plus y squared, z squared less than equal to x3 times xxxx plus y squared, and then x squared plus y squared but z squared is less than equal to a squared.
00:32 Let's go over them one by one.
00:34 Z graded in zero, that just means that in your x, y, z coordinate system, you're taking basically the upper half plane, hyperplane, basically just everything with a positive z value.
00:48 The second, z squared is grader equal to x, versus y squared.
00:52 If you switch between the cartesian and polar coordinates, you see that x plus y squared is really just r squared.
01:00 Meaning, this is actually like a double -sided cone, where you have, as the radius increases, you're permitting all the z values inside the cone here.
01:15 Or you're permitting your z -absolid value has to be greater than equal to the radius that you're allotting here.
01:25 So the boundary of this is the absolute -5 -z equals of r.
01:31 Cone.
01:32 So it's like this upper and lower regions of this cone here.
01:36 Z squared is less than equal to three times x squared plus y squared.
01:39 Well, it's also a double -sided cone, but now we're talking about the in -between of the two cones, not upper and lower parts.
01:47 And the boundary is, a absolute i of z is equal to r square of three.
01:51 And finally, the x squared plus y square plus z squared is less than equal to a squared.
01:56 That's a ball.
01:58 And like all is basically the sphere and everything inside it up to radius a so if you combine all these four things together you can try and visualize well first of all we're only taking the upper co upper cones because of the z graded in zero and then the below the the lower boundary is going to be given by the x is equal to the absolute value of z equals to r and the upper boundary is going to be given by both the obfiz value of z equals r square of three and the surface of the sphere x squared plus y squared plus z squared equals a squared here so when you're taking this this like uh in between region here and this the fact that we have a bunch of cones and then the boundary being sphere a part of a sphere as well that screams to me spherical coordinates so we're going to switch to spherical coordinates here x y z going to row theta and fee um in terms of row the radius no matter which uh for for for permissible theta and phi, the radius go from 0 to a...
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