Textbooks The art of game design: a book of lenses
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The art of game design: a book of lenses

Jesse Schell 1st Edition ISBN #9780080919171 95 Questions
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Chapters

2

The Designer Creates an Experience

0 sections
3 questions
3

The Experience Rises Out of a Game

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3 questions
4

The Game Consists of Elements

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3 questions
5

The Elements Support a Theme

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4 questions
6

The Game Begins with an Idea

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4 questions
7

The Game Improves Through Iteration

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2 questions
8

The Game is Made for a Player

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2 questions
9

The Experience is in the Player’s Mind

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5 questions
10

Some Elements are Game Mechanics

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5 questions
11

Game Mechanics Must be in Balance

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1 questions
1

In the Beginning, There Is the Designer

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0 questions
12

Game Mechanics Support Puzzles

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4 questions
13

Players Play Games Through an Interface

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4 questions
14

Experiences Can be Judged by Their Interest Curves

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7 questions
15

One Kind of Experience Is the Story

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5 questions
16

Story and Game Structures can be Artfully Merged with Indirect Control

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2 questions
17

Stories and Games Take Place in Worlds

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3 questions
18

Worlds Contain Characters

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4 questions
19

Worlds Contain Spaces

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0 questions
20

The Look and Feel of a World Is Defined by Its Aesthetics

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0 questions
21

Some Games are Played with Other Players

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0 questions
22

Other Players Sometimes Form Communities

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3 questions
23

The Designer Usually Works with a Team

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6 questions
24

The Team Sometimes Communicates Through Documents

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2 questions
25

Good Games Are Created Through Playtesting

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5 questions
26

The Team Builds a Game with Technology

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3 questions
27

Your Game Will Probably Have a Client

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3 questions
28

The Designer Gives the Client a Pitch .

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4 questions
29

The Designer and Client Want the Game to Make a Profit

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4 questions
30

Games Transform Their Players

0 sections
2 questions
31

Designers Have Certain Responsibilities

0 sections
1 questions
32

Each Designer has a Motivation

0 sections
1 questions
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