Textbooks
The art of game design: a book of lenses
The art of game design: a book of lenses
Jesse Schell
1st Edition
ISBN #9780080919171
95 Questions
0 Students Work From this Textbook
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Chapters
2
The Designer Creates an Experience
0 sections
3 questions
3
The Experience Rises Out of a Game
0 sections
3 questions
4
The Game Consists of Elements
0 sections
3 questions
5
The Elements Support a Theme
0 sections
4 questions
6
The Game Begins with an Idea
0 sections
4 questions
7
The Game Improves Through Iteration
0 sections
2 questions
8
The Game is Made for a Player
0 sections
2 questions
9
The Experience is in the Player’s Mind
0 sections
5 questions
10
Some Elements are Game Mechanics
0 sections
5 questions
11
Game Mechanics Must be in Balance
0 sections
1 questions
1
In the Beginning, There Is the Designer
0 sections
0 questions
12
Game Mechanics Support Puzzles
0 sections
4 questions
13
Players Play Games Through an Interface
0 sections
4 questions
14
Experiences Can be Judged by Their Interest Curves
0 sections
7 questions
15
One Kind of Experience Is the Story
0 sections
5 questions
16
Story and Game Structures can be Artfully Merged with Indirect Control
0 sections
2 questions
17
Stories and Games Take Place in Worlds
0 sections
3 questions
18
Worlds Contain Characters
0 sections
4 questions
19
Worlds Contain Spaces
0 sections
0 questions
20
The Look and Feel of a World Is Defined by Its Aesthetics
0 sections
0 questions
21
Some Games are Played with Other Players
0 sections
0 questions
22
Other Players Sometimes Form Communities
0 sections
3 questions
23
The Designer Usually Works with a Team
0 sections
6 questions
24
The Team Sometimes Communicates Through Documents
0 sections
2 questions
25
Good Games Are Created Through Playtesting
0 sections
5 questions
26
The Team Builds a Game with Technology
0 sections
3 questions
27
Your Game Will Probably Have a Client
0 sections
3 questions
28
The Designer Gives the Client a Pitch .
0 sections
4 questions
29
The Designer and Client Want the Game to Make a Profit
0 sections
4 questions
30
Games Transform Their Players
0 sections
2 questions
31
Designers Have Certain Responsibilities
0 sections
1 questions
32
Each Designer has a Motivation
0 sections
1 questions
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